Title: Fallacies of Doom
Subtitle: Lessons learned porting Doom 3
Abstract:
So what I want to focus on during this talk is mainly 3 areas:
Some minor game design/doom engine stuff(to give some context)
Why making games works in Java
And what we hate/love about c++/java(hate in cpp but love java and vice versa)
Bio:
I've been programming professionally for about 12 years now, mostly Java EE. My hobbies/obsessions include game and emulator development.
Blog(s):
None really.