Abstract:
If you know what a 486 is, then you most probably know Doom(IDKFA, IDDQD).  
If you don't...then shame on you!  

Fast-forward a decade, and Doom 3 is released!  
Fast-forward another decade, and Doom 3 is open sourced!!  
Fast-forward a couple of years, and some moron starts porting Doom 3 to Java(free java even)!!!  

*ahem*...I don't remember the exact reason why I   
started the project, but I think I was just curious.  
And to be fair, I thought I would be done in like 6 months.  

So this talk will be a short overview of the status of ~4  
years of development, highlighting some of the .  
biggest problems(and surprises) of redeveloping a
game of this scale and complexity, in Java...   

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