[FOSDEM] FOSDEM2014 CfP: Game development

Nils Kneuper crazy-ivanovic at gmx.net
Sun Oct 27 11:33:33 CET 2013


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FOSDEM2014 Call for Participation: Game development

FOSDEM2014 will host a devroom centered on the development of Free and Open
Source Games. Possible speakers (and topic suggestions) are invited to make
their proposals. The game development devroom takes place on Saturday, February
1st, 10:00 - 18:00 (exact times might still change). The room (incl size) and
building are not known yet.

As topics anything regarding Open Source Game Development is allowed and
wanted. This includes talks about game specific areas like AI development as
well as community integration, artwork (graphics and sound), translations in
the context of games, integration of usermade content, cross platform porting
(e.g. to mobile devices like phones) or whatever else you might find. If you
are interested in seeing a list of last years talks, please head over to [1]
and [2].

FOSDEM is a conference centered on technical topics, as a result, the talks
ought to cover technical issues that are relevant to open source game
development. Speakers are encouraged to draw on their own experience as game
developers in order to convey a message that is of interest to the game
development community as a whole. The sessions are not limited to just holding
a talk. If you have an idea e.g. moderating a discussion round, this can also
be a session.

To submit a talk, please create an account at the conference's submission
system [3] and select the devroom as the talk's track. Should there be any
problems, please send a mail to the devroom mailing list [4]. In your
submission, be sure to include:

 - Title and approximate length of the talk (in the General tab),
 - the correct track (should be the games dev, also in the General tab),
 - a short abstract (in the Description tab, please also list or associated
project here).

Talks should not exceed 45 minutes. To help us schedule, please indicate
whether your talk is flexible in its length. Deadline for submissions is
December 1st, 23:00 GMT+1. We will announce acceptance and hopefully a rough
schedule before Christmas.

This year the FOSDEM team plans to offer video recordings of every devroom.
But they do need our help to accomplish this. The task required here is some
people who tend to be in the devroom (almost) all day anyway and help with
looking after the camera(s) and/or audio mixer while watching the talks. If a
speaker does not want to be recorded, please tell me at latest right before
the talk. The videos are planned to be shown on the fosdem website at [5] once
the event is over. The planned license is CC BY-SA. If this does not work for
you, different licenses might also be possible.

FOSDEM can not offer reimbursements for travel or hotel costs, so every
speaker will have to cover the costs themselves.

For more and further information please make sure to subscribe to the mailing
list of the devroom. The list was reset prior to the event so you will have to
resubscribe to receive messages.

Looking forward to meeting you in the Game Development Devroom at FOSDEM 2014
in Brussels,
Nils Kneuper


[1]
https://archive.fosdem.org/2012/schedule/track/open_source_game_development_devroom.html
[2] https://archive.fosdem.org/2013/schedule/track/open_source_game_development/
[3] https://penta.fosdem.org/submission/
[4] https://lists.fosdem.org/listinfo/open-source-gamedev-devroom
[5] http://video.fosdem.org/

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