[FOSDEM] Open Source Gamedev - Call for papers

Jesse Himmelstein jesse at heavenstone.net
Fri Oct 14 11:39:35 CEST 2016


You like games? You like open source?

On February 5th, 2017, we’re running a game track at the incredible FOSDEM
conference in Brussels. This devroom will all be out open source in games,
whether its open games, open tools, open assets, open hardware, or open
data.

Do you have a cool game project or technology that you'd like show off to a
packed room of like-minded developers?

== WHAT IS FOSDEM?

FOSDEM is a fun and exciting and conference all about open source. It
attracts thousands of developers over a weekend at a university campus in
Brussels. Subjects range from operating systems to databases to web
development to security to big data. FOSDEM takes its ethics seriously –
its completely free and non-commercial itself.

Devrooms (like the one we’re organizing on open game development) are
full-day tracks that focus on a particular subjects. Talks will take place
their all day, and will be live streamed and recorded for posterity/infamy.
With so many people attending the event, you’re welcome to step in and out
of the devroom, but you’re likely to lose your seat.


== OPEN GAME DEVELOPMENT ROOM

This devroom will be about all open source development in games. Although
closed source is still the norm in the gaming industry, there is a growing
number of independent games that are being released as open source. In
addition, there are a decent number open source projects that help in game
development, including game engines, assets, and hardware. Finally, there
are citizen science games in which players produce open data that are used
to advance science.

Let’s bring together the open source game community at this conference, and
drink some delicious Belgium beer while we’re at it!

We’re looking for talks and demos on the following topics:

- Open source games (naturally)
- Open source tools to create, distribute, or promote games
- Open assets (graphics and sound)
- Open hardware (consoles, controllers, displays, etc.)
- Open data produced by games for scientific research

The devroom will take up a full day. Talks will be 15 minutes long
(including 10 minutes Q&A). They’ll be a 5-minute break in between talks to
setup equipment.

Depending on the submissions, we may organize demo, workshop, or discussion
sessions to complement the talks. We'll probably have a one-hour demo
session in the middle of the day.

To get an idea of what the feeling is like, here are some photos from last
year: http://bit.ly/2enYhF7

Please note that presenting at FOSDEM implies giving permission to be
recorded. The recordings will be published under the same licence as all
FOSDEM content (CC-BY).

For more information please write us on the mailing list
games-devroom at lists.fosdem.org.


== WHO ARE WE?

Jesse Himmelstein (@himmelattack) and Raphael Goujet (@RaphaelGoujet), from
the CRI GameLab in Paris, are organizing this devroom. We develop open
games around education, science, and social change, such as a game to teach
synthetic biology called Hero.Coli. We also design open source tools to aid
game development, such as RedWire (an open source game engine) and
RedMetrics (an open source, open data game analytics service).

We attended a similar room 3 years ago and loved it so much that we want to
bring it back and include more people from the indie game community that
don’t typically attend FOSDEM. We ran it in 2016 as well and it went very
well. So now we're on a roll!


== DEADLINES

December 4, 2016: Submission Deadline
December 12; 2016: Announcement of final schedule
Feb 5, 2017: The big day!


== HOW TO SUBMIT

Please submit via the official FOSDEM Pentabarf system (
https://fosdem.org/submit). If you have submitted in previous years, your
existing account and password should still work. If not, go ahead and
create one.

Once you’re logged in, click on “Create Event”. In the first tab
(“General”) make sure to pick “Open Game Development Devroom” in the
“Track” select box. Then just fill in the forms on each tab and submit.
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