[Open-source-gamedev-devroom] [FOSDEM-Devrooms] Open Source Game Development

Tias Guns tias at fosdem.org
Sun Oct 21 23:09:43 CEST 2012


Dear Nils,

It is our pleasure to inform you that your request for a devroom at 
FOSDEM 2013 has been accepted.


We offer you the following:
- a room on Sunday
- with video projector and best effort wifi
- in building AW (76 seats)

We must add that as in previous years, visitor interest will outnumber 
room capacity for most devrooms. We can not offer you larger rooms -- 
instead we will provide you with signalization to indicate that the room 
is full.

If you prefer to decline this offer, please inform us as soon as possible.


By accepting this offer, you accept to be responsible for this devroom. 
This means to spread a call for papers in your community, compose a 
schedule, and provide us with that information. It also includes on-site 
responsibilities such as making sure the capacity limit is respected and 
that the devroom is clean by the end of the day.


Next: call for talks
--------------------
We invite you to send an open call for talks to relevant mailinglists. 
Please include a copy to fosdem at lists.fosdem.org
We will collect all the calls on our website.

Regarding content and format, you are free to schedule your devroom as 
you wish.
Do allow us to repeat the obvious: FOSDEM is a FOSS community event, by 
and for the community, and the content and topics _must_ reflect that 
(arguably, that is pretty obvious).


We offer you a NAME-devroom at fosdem.org mailman mailinglist, in case you 
want to have a mailinglist 'on neutral grounds'. This can be especially 
interesting for joint devrooms.
Contact us to take on this offer.


Deadlines
---------
The hard deadline for sending us the full schedule is *2013-01-10*.

For your own call for talks, we advise mid-december as deadline, with 
notifications to the speakers around christmas. (The sooner, the more 
time they have to book travel/accomodation).



Lastly, we wish to clarify that there are no reimbursements of travel or 
hotel costs for devroom organizers/speakers.


And, of course, if you have any questions, please do contact us at 
devrooms at fosdem.org


Looking forward to your participation,
On behalf of the FOSDEM devroom team,
Tias

On 09/09/2012 10:35 AM, Nils Kneuper wrote:
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> * Devroom name: Open Source Game Development
>
> * Description:
> This room is dedicated to open source gaming. Talks centre around problems and
> solutions associated to open source game development. This includes, but is
> not limited to, artwork in open source and problems to be expected when coding
> for differing mobile platforms as well as possibly translations for games and
> managing a community around an open source game project.. This room is the
> continuation of last years collaboration of several well known open source
> gaming related projects like "Battle for Wesnoth", "Hedgewars", "ScummVM",
> "Unknown Horizons" as well as Worldforge and possibly other gaming related
> organizations.
>
> * Project URLs:
>   - http://www.wesnoth.org
>   - http://www.hedgewars.org
>   - http://www.unknown-horizons.org
>   - http://www.scummvm.org
>   - http://www.worldforge.org
>
> * Preferred day: Sunday
>
> * Why should FOSDEM accept this proposal?
> Last years game devroom was a huge success boosting knowledge transfer between
> different projects. To my knowledge this is the first steady platform in
> Europe where open source game projects gather and actually transfer knowledge.
> Besides in 2012 the room was a huge success, completely filled for almost all
> presentation and the audience seems to really have enjoyed gaming related
> talks. There were several request for a repetition of such a dev room and
> comments regarding topics where the knowledge of some projects might be a huge
> help for other projects (e.g. Wesnoths knowledge regarding game translation
> communities) to also achieve better results.
>
> Cheers,
> Nils Kneuper aka Ivanovic
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