Also, an image: <a href="http://www.ogenvik.org/pictures/erik.jpg">http://www.ogenvik.org/pictures/erik.jpg</a><br>Higher res here: <a href="http://www.ogenvik.org/pictures/erik_large.jpg">http://www.ogenvik.org/pictures/erik_large.jpg</a><br>
<br>/Erik<br><br><div class="gmail_quote">2011/12/23 Erik Ogenvik <span dir="ltr"><<a href="mailto:erik@ogenvik.org">erik@ogenvik.org</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Name:<br><br>Erik Ogenvik<br><br>Project:<br><br>The WorldForge Project<br><br>Biography:<br><br>Erik began coding for the Worldforge project as a way to learn C++, but quickly got hooked on the allure of free and open virtual world technology. He's mainly focused on the client side of virtual world building, especially the Ember client. Trying to present an unconstrained world to the users gives rise to a series of unique problems, especially when it comes to presenting it graphically. Trying to solve these is the main driving force behind his involvement.<br>
<br>When not working on Worldforge he codes mainly Java for a living.<br><br>Title:<br><br>Getting Started With Ogre3d For Game Development<br><br>Abstract:<br><br>Learn how to set up and use Ogre3d to provide a powerful and extensible 3d graphical engine. The focus is on explaining the core concepts and objects needed to get rendering up and running, as well as how to integrate the graphical engine with a game.<br>
<br>Duration:<br><br>45m. + questions<br><br>sincerely Erik Ogenvik<br>
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