-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 FOSDEM2014 Call for Participation: Game development FOSDEM2014 will host a devroom centered on the development of Free and Open Source Games. Possible speakers (and topic suggestions) are invited to make their proposals. The game development devroom takes place on Saturday, February 1st, 10:00 - 18:00 (exact times might still change). The room (incl size) and building are not known yet. As topics anything regarding Open Source Game Development is allowed and wanted. This includes talks about game specific areas like AI development as well as community integration, artwork (graphics and sound), translations in the context of games, integration of usermade content, cross platform porting (e.g. to mobile devices like phones) or whatever else you might find. If you are interested in seeing a list of last years talks, please head over to [1] and [2]. FOSDEM is a conference centered on technical topics, as a result, the talks ought to cover technical issues that are relevant to open source game development. Speakers are encouraged to draw on their own experience as game developers in order to convey a message that is of interest to the game development community as a whole. The sessions are not limited to just holding a talk. If you have an idea e.g. moderating a discussion round, this can also be a session. To submit a talk, please create an account at the conference's submission system [3] and select the devroom as the talk's track. Should there be any problems, please send a mail to the devroom mailing list [4]. In your submission, be sure to include: - Title and approximate length of the talk (in the General tab), - the correct track (should be the games dev, also in the General tab), - a short abstract (in the Description tab, please also list or associated project here). Talks should not exceed 45 minutes. To help us schedule, please indicate whether your talk is flexible in its length. Deadline for submissions is December 1st, 23:00 GMT+1. We will announce acceptance and hopefully a rough schedule before Christmas. This year the FOSDEM team plans to offer video recordings of every devroom. But they do need our help to accomplish this. The task required here is some people who tend to be in the devroom (almost) all day anyway and help with looking after the camera(s) and/or audio mixer while watching the talks. If a speaker does not want to be recorded, please tell me at latest right before the talk. The videos are planned to be shown on the fosdem website at [5] once the event is over. The planned license is CC BY-SA. If this does not work for you, different licenses might also be possible. FOSDEM can not offer reimbursements for travel or hotel costs, so every speaker will have to cover the costs themselves. For more and further information please make sure to subscribe to the mailing list of the devroom. The list was reset prior to the event so you will have to resubscribe to receive messages. Looking forward to meeting you in the Game Development Devroom at FOSDEM 2014 in Brussels, Nils Kneuper [1] https://archive.fosdem.org/2012/schedule/track/open_source_game_development_... [2] https://archive.fosdem.org/2013/schedule/track/open_source_game_development/ [3] https://penta.fosdem.org/submission/ [4] https://lists.fosdem.org/listinfo/open-source-gamedev-devroom [5] http://video.fosdem.org/ -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.22 (GNU/Linux) iEUEARECAAYFAlJs6/0ACgkQfFda9thizwUb9wCdFJ3EPaSOkjhl+i5Te9hC/Z4G uzoAlA1AoahHJeRJd6mI8RlaOh3UY1Y= =20Tt -----END PGP SIGNATURE-----