Abstract TL;DR - a talk about a Doom 3 port side-project, and some of the biggest gotchas. A couple of years ago I decided it was a good idea to port Doom 3 from C++ to pure Java(with OpenGL). Not my brightest moment, but to be fair, I didn’t think I would still be working on it at the time you’d be reading this. If I had to use a single phrase to describe this journey, it would be “treasure trove of knowledge”. Regardless, the game has been working for a while now, buggy alas, but working nonetheless. So join me for a demo, and a short trip down memory lane exploring some of the important lessons I learned…. Recording: sure Bio: TBD Twitter: @blackbeard0x14e Github: https://github.com/blackbeard334/djoom3 Regards, Mahmoud Abdelghany Sent with ProtonMail Secure Email.