[FOSDEM] FOSDEM2013 - Open Source Game Development: Call for Speakers

Nils Kneuper crazy-ivanovic at gmx.net
Sat Oct 27 15:46:29 CEST 2012


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FOSDEM2013 - Open Source Game Development: Call for Speakers

FOSDEM2013 will host a devroom centered on the development of Free and Open
Source Games. Possible speakers (and topic suggestions) are invited to make
their proposals. The game development devroom takes place on Sunday, February
3th, 09:00 - 17:00 (exact times might still change) in a room in building AW
(76 seats).

As topics anything regarding Open Source Game Development is allowed and
wanted. This includes talks about game specific areas like AI development as
well as community integration, artwork (graphics and sound), translations in
the context of games, integration of usermade content, cross platform porting
(e.g. to mobile devices like phones) or whatever else you might find. If you
are interested in seeing a list of last years talks, please head over to [1].

FOSDEM is a conference centered on technical topics, as a result, the talks
ought to cover technical issues that are relevant to open source game
development. Speakers are encouraged to draw on their own experience as game
developers in order to convey a message that is of interest to the game
development community as a whole. The sessions are not limited to just holding
a talk. If you have an idea e.g. moderating a discussion round, this can also
be a session.

People interested in holding a session should let that intention be known on
the open-source-gamedev-devroom at lists.fosdem.org mailinglist[2], with the
following information:

- - Their name
- - The project they are associated with
- - A (short) bio, to be put on the website along with their speaker name
- - (optionally) a picture of themselves
- - The title of their session (which will go on the website and in the booklet)
- - A (short) abstract describing the session in further detail.
- - The desired approximate duration for the session.
- - The desired timeslot in which they want to hold the session.

Suggested times for the duration are 45min. Please keep in mind that
the times are *very* strict. So better go for less and assume some
extra time to be used for discussions and questions. The desired timeslot is
meant to help you preventing conflicts with other dev rooms in which you might
have a talk or your travel arrangements.

The deadline for submissions is December 16th, 23:00 GMT+1. The list of
accepted sessions will most likely be published on the
open-source-gamedev-devroom at lists.fosdem.org mailinglist[2] until December
23rd, 23:00 GMT+1. All accepted speakers will also be mailed separately.

For the devroom I am also looking for help regarding offering audio and
possibly video recordings. FOSDEM can't provide us with the equipment, so if
you have a cam or a usable voice recorder (last year a participant was able to
do audiorecordings of the talks 2 to 8) and would be willing to record talks
your help and support would be appreciated. For speakers please also state if
you are fine with your talks being recorded and published on the FOSDEM
servers afterwards.

FOSDEM can not offer reimbursements for travel or hotel costs, so every
speaker will have to cover the costs themselves.

Looking forward to meeting you in the Open Source Game Development Devroom at
FOSDEM 2013,
Nils Kneuper


[1]
https://archive.fosdem.org/2012/schedule/track/open_source_game_development_devroom.html
[2] https://lists.fosdem.org/listinfo/open-source-gamedev-devroom
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