[Open-source-gamedev-devroom] WorldForge talk proposal

Alistair Riddoch alriddoch at googlemail.com
Mon Dec 19 23:26:42 CET 2011


Name:

Alistair Riddoch

Project:

The WorldForge Project

Biography:

Alistair began programming Open Source games in 1999 after a brief
career on the lunatic fringe of kernel hacking. Inspired primarily by
the Ultima series and burning belief that all things are made better
if they are network enabled he joined WorldForge in 2000 to help build
something that the emerging massively multiplayer online games
industry had not yet provided. More than 10 years later, after half a
dozen career changes with a determination to steer clear of the
mainstream games industry, he is still hacking away on the same code
he started working on in his first year. Networking, middleware and
primarily
When not working on WorldForge he wrangles production services at
Google in the Site Reliability team and dreams of one day owning a
cat.

Title:

The Dynamic Data Driven Worlds of WorldForge

The WorldForge Project was founded in 1998 on many dreams of online
world with freedom, both in terms of price and from the constraints of
proprietary software.

Pulled in many different directions by often conflicting visions of
what the perfect online role playing game should be, the developers
have been forced to come up with novel solutions allowing
unprecendented flexibility to both the game designer and the player.
Using data driven and procedural technologies, systems have been
developed that remove the need for gigabytes of patches that are
associated with proprietary commercial titles, and allow every host to
configure their own game rules in a unique world.

In this talk one of the projects longest standing programs will
describe some of these technologies, including the possibilities they
unlock and examples of their use.

Al
--
Alistair Riddoch
alriddoch at googlemail.com
http://alistairriddoch.org/


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