[Open-source-gamedev-devroom] Summary of submitted proposals to the games devroom at FOSDEM2012
Nils Kneuper
crazy-ivanovic at gmx.net
Sat Dec 24 00:58:55 CET 2011
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Am 24.12.2011 00:45, schrieb Nils Kneuper:
> Hi everybody! I just wanted to gather a list of all submitted proposals
> that I received until the deadline was over. Overall I received 9 proposals
> for talks and we got 8h to fill. Here is the list of talks sorted by the
> date/time sent and listing the date, the subject of the mail, the name of
> the speaker as well as the proposed topic and desired time:
>
> Mail Topic: Re: [Open-source-gamedev-devroom] Please submit proposals for
> talks! Mail Date: 07.12.2011 17:06 Speaker: Jeremy Rosen (Boucman) Talk
> Topic: Balancing a game : the open source way Duration: 45' + questions
>
> Mail Topic: Re: [Open-source-gamedev-devroom] Please submit proposals for
> talks! Mail Date: 14.12.2011 22:01 Speaker: Merlijn Hofstra Talk Topic:
> Xonotic: The road to 1.0 Duration: 45' including questions
>
> Mail Topic: [Open-source-gamedev-devroom] Fwd: Talk proposal - Gluon Mail
> Date: 19.12.2011 17:23 Speaker: Dan Leinir Turthra Jensen Talk Topic: Game
> On - Game Creation and Distribution with Gluon Duration: 45' + questions
>
> Mail Topic: [Open-source-gamedev-devroom] FreedroidRPG talk proposal
> @FOSDEM Mail Date: 19.12.2011 22:15 Speaker: Arthur Huillet Talk Topic:
> Anatomy of a role playing game Duration: 45-55', with: 10 minutes demo
> (video rather than live demo), 30 minutes presentation, then questions
>
> Mail Topic: [Open-source-gamedev-devroom] WorldForge talk proposal Mail
> Date: 19.12.2011 23:26 Speaker: Alistair Riddoch Talk Topic: The Dynamic
> Data Driven Worlds of WorldForge Duration: 45' or so
>
> Mail Topic: [Open-source-gamedev-devroom] Session request OpenPandora Mail
> Date: 23.12.2011 16:58 Speaker: Michael Mrozek Talk Topic: Pandora - a
> mobile Linux computer including gaming controls. A short introduction and
> explanation of its long history and development. Duration: Nothing fixed
> here, I can talk about it for 55 minutes or also for 25 minutes. Whatever
> fits you best :)
>
> Mail Topic: [Open-source-gamedev-devroom] Proposal: Data-driven and
> Component-Based Game-Entities Mail Date: 23.12.2011 18:37 Speaker: Thomas
> Kinnen Talk Topic: Data-Driven and Component-Based Game-Entities Duration:
> 45' + Discussion
>
> Mail Topic: [Open-source-gamedev-devroom] Proposal: The Future of Open Web
> Gaming by Rob Hawkes (Mozilla) Mail Date: 23.12.2011 19:52 Speaker: Rob
> Hawkes Talk Topic: The Future of Open Web Gaming Duration: 55'
Okay, this list was incomplete, I forgot one entry, shame on me! You might
already have wondered where I got the 9 talks from since I only list 8 and
here is talk number 9:
Mail Topic: [Open-source-gamedev-devroom] Ogre3d talk proposal
Mail Date: 23.12.2011 20:17
Speaker: Erik Ogenvik
Talk Topic: Getting Started With Ogre3d For Game Development
Duration: 45' + questions
Sorry for missing to list this talk!
> The next step will be me trying to either find a way to fit 9 talks into
> the schedule by switching to 50min slots with shorter than 60min slots or
> by "eliminating" one talk. I'd prefer the first method of somehow reducing
> the time for talks but will take some time over the next days to think
> about a possible schedule. If someone has a proposal regarding how to best
> deal with the number of talks and the amount of time that is available for
> allocation you are welcome to help me by stating possible solutions. I plan
> to finalize the mapping and schedule till Friday next week. I will send the
> final mapping (as well as some preliminary tries before) to this ML and I
> will also send the speakers the times at which I scheduled them. Cheers,
> Nils Kneuper aka Ivanovic
>
>
> PS: If you are surprised about getting this mail: A proposal was submitted
> using your email address and I wanted to make sure that you are aware that
> I received it and it was in time. If you know for sure that you have not
> submitted the proposal or somehow don't want to hold a talk or don't have
> the time please make sure to tell me about this ASAP!
The rest of the mail still holds true and yes, I should probably not send
those summary mails shortly before heading off to bed...
Cheers,
Nils Kneuper aka Ivanovic
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