[Open-source-gamedev-devroom] (final) schedule for the games devroom

Nils Kneuper crazy-ivanovic at gmx.net
Thu Dec 29 17:53:36 CET 2011


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Hi everybody!
I just mailed every speaker separately telling them their explicit time for
the talk. The time is identical to what I proposed in my last mail. Just for
your information I will again paste the schedule and behind this the text of
the mails sent (though leaving out the timeslot as well as the topic since
those were the only thing speaker dependent in the mails...).

The (most likely final) schedule:


09:00 - 09:10 - Welcome to the devroom (Nils Kneuper (Ivanovic); time to get
stuff started and working!)

09:10 - 09:55 - Xonotic: The road to 1.0 (Merlijn Hofstra)

5 min break

10:00 - 10:45 - Anatomy of a role playing game (Arthur Huillet)

10min break

10:50 - 11:35 - Data-Driven and Component-Based Game-Entities (Thomas Kinnen)

5min break

11:40 - 12:25 - The Dynamic Data Driven Worlds of WorldForge (Alistair Riddoch)

10min break

12:30 - 13:15 - Pandora - a mobile Linux computer including gaming controls. A
short introduction and explanation of its long history and development.
(Michael Mrozek)

10min break

13:45 - 14:30 - Balancing a game: the open source way (Jeremy Rosen (Boucman))

10min break

14:35 - 15:20 - Getting Started With Ogre3d For Game Development (Erik Ogenvik)

10min break

15:25 - 16:10 - Game On - Game Creation and Distribution with Gluon (Dan
Leinir Turthra Jensen)

5min break

16:15 - 17:00 - The Future of Open Web Gaming (Rob Hawkes)


And here is the mail I composed to each of the speakers listed above:

> Hi! As you might already have seen in previous mails your proposed talk
> for the Open Source Game Development Devroom was accepted. This is the
> current data for your talk:
> 
> Date:   Sunday, 5th February 2012 Time:   14:30 - 15:15 Duration: 45min 
> Place:  Room AW1.120 (FOSDEM2012, Brussels, Europe, Planet: Earth) Topic: 
> Getting Started With Ogre3d For Game Development
> 
> 
> For your talk you will have a timeslot which is 45min long. There is only a
> rather short time for switching speakers between the talks so the time for
> the talks will be rather strict. You should aim for a talk that is no 
> longer than 35min and reserve the rest of the time for questions as well
> as discussions.
> 
> Please make sure to be in the devroom at least 15min before your talk. I 
> will have a laptop with me which is able to display pdf files (as slides) 
> on the provided projector. If you plan on showing anything more than
> slides you should bring your own laptop and make sure that you know the 
> following:
> 
> * Does your laptop have a way to display something using VGA-out? The 
> projector only supports VGA. * Make sure that you can switch on the VGA 
> port and turn it to 1024x768 (possibly cloning what you are displaying on 
> your main screen). If you are able to do this things should work nicely
> and reasonably fast during the presentation. * Bring the power supply for
> your laptop. I will make sure that there is at least one power plug
> reserved for the speakers laptop. * Have a backup plan if you want to show
> something which should be available online. Wifi and/or internet might not
> be functioning during your talk, stuff like this happens... The best plan
> is if you can present everything in an "offline only" manner.
> 
> Please make sure that you can actually attend and do all required bookings 
> you might require for your stay at FOSDEM2012. There will be no 
> reimbursements of travel or hotel costs for devroom organizers/speakers,
> so you will have to fund your travel and hotel costs yourself. The same
> for foods. In case you can *NOT* hold your talk please make sure to notify
> me as soon as possible.
> 
> If you have further questions, feel free to send me a mail and ask. I will
>  make sure that all further information is made available on the devrooms 
> mailing list [1].
> 
> Cheers, Nils Kneuper aka Ivanovic
> 
> 
> [1] open-source-gamedev-devroom at lists.fosdem.org

Does anyone have any questions left? Yes, the real organization of "how to do
stuff during FOSDEM" still has to (and will) follow. The most urgent part for
the moment is the exact schedule so that I can eventually tell the FOSDEM
folks who will speak at which time (for the booklet listing the talks).
Cheers,
Nils Kneuper aka Ivanovic
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