24 Oct
2016
24 Oct
'16
1:12 p.m.
github.com/blackbeard334/djoom3 Title: Fallacies of Doom Subtitle: Lessons learned porting Doom 3 Abstract: So what I want to focus on during this talk is mainly 3 areas: - Some minor game design/doom engine stuff(to give some context) - Why making games works in Java - And what we hate/love about c++/java(hate in cpp but love java and vice versa) Bio: I've been programming professionally for about 12 years now, mostly Java EE. My hobbies/obsessions include game and emulator development. Blog(s): None really.