[Open-source-gamedev-devroom] Fwd: Talk proposal - Gluon

Nils Kneuper crazy-ivanovic at gmx.net
Mon Dec 19 17:23:01 CET 2011


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Hi everbody!
I am forwarding this message to the ML so that you know about the proposals
submitted and can possibly provide me with some feedback when I got to make
the final decision which proposals to accept (as well as which timeslots I
should schedule the talks to).
Cheers,
Nils Kneuper aka Ivanovic


- -------- Original-Nachricht --------
Betreff: Talk proposal - Gluon
Datum: Sat, 17 Dec 2011 19:27:56 +0000
Von: Dan Jensen <admin at leinir.dk>
An: Nils Kneuper <crazy-ivanovic at gmx.net>

Hi! Please find enclosed my talk proposal :) Sorry it's taken this
long to get it to you, but yeah, work was being work and such, i'm
sure you understand ;)

- - - Their speakers name
Dan Leinir Turthra Jensen

- - - The project they are associated with
The GamingFreedom.org project

- - - A (short) bio, to be put on the website along with their speaker name
Dan, known to most people as Leinir, is a software developer who
started out by ruining his possibilities for the next few years by
learning Visual Basic 3 as his first language. However, from there he
jumped later to PHP, which he worked on as a part of a Multimedia
Designer course, and finally decided to learn properly, starting at
Aalborg University's informatics course, which now, five years later,
has resulted in an MSc in software construction, specialised in game
and engine programming. His active involvement with the open source
community began when he joined the Amarok team as usability guy in
2006, and finally in 2009 he joined the Gluon team. Here he helped
refine the library layout, and was primus motor for developing the
Gluon Vision, as well as being one of two core developers on the Gluon
Engine system. In June 2010 he finished his Master's Thesis, and
following this he has moved to England, where he now resides, working
for the small consultancy company KO GmbH on the free office engine
Calligra. He, of course, still works on Gluon in his spare time,
devoting a great deal of energy to that.
- - - (optionally) a picture of themselves
http://leinir.dk/temp/leinir.jpg

- - - The title of their session (which will go on the website and in the booklet)
Game On - Game Creation and Distribution with Gluon

- - - A (short) abstract describing the session in further detail.
 Building computer games is fast becoming big business, not just for
the big companies, but also for the little companies. Witness the
success of smaller studios like Rovio of Angry Birds fame (30 people)
and Minecraft (originally just a single person), and you can see why
there is no reason why we cannot create games in the open source world
to sit alongside these successes. But we need tools for this: Ways of
easily constructing the games, modern and effective distribution
methods, ways of getting the users' feedback and so on.
 Enter the GamingFreedom.org project, whose open platform empowers
everybody to create and distribute games. This talk will shortly
explain the ideas behind GamingFreedom.org, and present the Gluon
framework for creating games, and the GamingFreedom.org network for
makers and players of games. Finally a live demonstration of the Gluon
Creator tool used to build games will show you just how easy it is to
build games today, and why you can do it, without needing to know
everything about game creation.

- - - The desired approximate duration for the session.
45minutes+questions

- - - The desired timeslot in which they want to hold the session.
Past mid day, either day

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