[Open-source-gamedev-devroom] Ogre3d talk proposal

Erik Ogenvik erik at ogenvik.org
Fri Dec 23 21:30:05 CET 2011


Also, an image: http://www.ogenvik.org/pictures/erik.jpg
Higher res here: http://www.ogenvik.org/pictures/erik_large.jpg

/Erik

2011/12/23 Erik Ogenvik <erik at ogenvik.org>

> Name:
>
> Erik Ogenvik
>
> Project:
>
> The WorldForge Project
>
> Biography:
>
> Erik began coding for the Worldforge project as a way to learn C++, but
> quickly got hooked on the allure of free and open virtual world technology.
> He's mainly focused on the client side of virtual world building,
> especially the Ember client. Trying to present an unconstrained world to
> the users gives rise to a series of unique problems, especially when it
> comes to presenting it graphically. Trying to solve these is the main
> driving force behind his involvement.
>
> When not working on Worldforge he codes mainly Java for a living.
>
> Title:
>
> Getting Started With Ogre3d For Game Development
>
> Abstract:
>
> Learn how to set up and use Ogre3d to provide a powerful and extensible 3d
> graphical engine. The focus is on explaining the core concepts and objects
> needed to get rendering up and running, as well as how to integrate the
> graphical engine with a game.
>
> Duration:
>
> 45m. + questions
>
> sincerely Erik Ogenvik
>
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