[Open-source-gamedev-devroom] RFC: Initial schedule for the open source games dev room at fosdem2012

jeremy rosen jeremy.rosen at enst-bretagne.fr
Sat Dec 24 18:04:42 CET 2011


I am not sur we need a lunch break, since we won't all eat at the same
time... It would probably be better to use that time for switching more
easily...
Le 24 déc. 2011 15:25, "Nils Kneuper" <crazy-ivanovic at gmx.net> a écrit :

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> Hi everybody!
> I took the time today to create a very preliminary schedule for the talks.
> My
> basic ideas behind the schedule:
> * Try to get all 9 proposed talks into the list, following desired times
> for
> talks if mentioned in the mail.
> * Try to be fair to all talks.
> * Try to group "somehow related" stuff like eg the Data Driven topics.
>
> The basic result is that I went for a schedule with 45min per speaker with
> a
> 5min break between each talk for switching speakers. At the beginning of
> the
> day I added 10mins for greetings and the initial problems with the
> projector
> (meaning "getting stuff to *really* work as expected). Since 9*50 + 10 is
> less
> than 480min I placed some time for a (rather short) lunch break in the
> middle
> of the talks. I decided to go for 5 talks before the break and 4 afterwards
> since my experience is that the lunch crowd is more dense early on.
>
> Here is my (initial!) schedule (also attached as libre office document with
> easy to see markings). We only have the room on Sunday 5th.
>
>
> 09:00 - 09:10 - Welcome to the devroom (Nils Kneuper (Ivanovic); time to
> get
> stuff started and working!)
>
> 09:10 - 09:55 - Xonotic: The road to 1.0 (Merlijn Hofstra)
>
> 10:00 - 10:45 - Anatomy of a role playing game (Arthur Huillet)
>
> 10:50 - 11:35 - Data-Driven and Component-Based Game-Entities (Thomas
> Kinnen)
>
> 11:40 - 12:25 - The Dynamic Data Driven Worlds of WorldForge (Alistair
> Riddoch)
>
> 12:30 - 13:15 - Pandora - a mobile Linux computer including gaming
> controls. A
> short introduction and explanation of its long history and development.
> (Michael Mrozek)
>
> 13:15 - 13:45 - LUNCHBREAK! (as well as further discussions between devs)
>
> 13:45 - 14:30 - Balancing a game: the open source way (Jeremy Rosen
> (Boucman))
>
> 14:35 - 15:20 - Getting Started With Ogre3d For Game Development (Erik
> Ogenvik)
>
> 15:25 - 16:10 - Game On - Game Creation and Distribution with Gluon (Dan
> Leinir Turthra Jensen)
>
> 16:15 - 17:00 - The Future of Open Web Gaming (Rob Hawkes)
>
>
> This is my initial listing. Some general comments right now:
> 1) @ Michael Mrozek: The title appears to be a little too long, maybe you
> can
> shorten it?
> 2) @ Thomas Kinnen and Alistair Riddoch: I am not sure how much your talks
> will overlap. My idea was to go for the "generic" stuff first and show some
> more special case (worldforge) afterwards. Do you think this makes sense or
> should the two talks be flipped? Or do you even think they should be
> separated
> from each other since they might be too similar and because of this boring
> listeners with repetitions?
> 3) If you have some conflict with the slot assigned to you, please make
> sure
> to tell me ASAP.
>
> Yes, the general idea is that you use the time for speaking *and*
> discussions
> with the auditorium. You should assume that the projector is no longer
> available to you in the 5min dedicated to switching speakers. This time is
> meant for people rushing into or out of the room as well as setting up
> stuff
> for the next talk.
>
> I'll make sure to send more information about how I think stuff might work
> during the day itself (stuff like hardware I should be able to bring and
> what
> you should have with you).
>
> I am looking forward to your feedback about this proposed schedule. Beside
> this I wish you a merry Christmas!
>
> Nils Kneuper aka Ivanovic
>
>
> PS: Attached are the schedule as ods document as well as a text file with a
> list of the proposed talks basically as I listed it in my last mail.
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