[Open-source-gamedev-devroom] "Call for Speakers" draft

Nils Kneuper crazy-ivanovic at gmx.net
Mon Nov 14 19:47:01 CET 2011


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Am 14.11.2011 18:28, schrieb Alistair Riddoch:
> I am going to propose an alternative time format of 45 minutes with 15 
> minute break. The reasoning is that I think it is good to allow plenty of
> time for discussions and networking between talks, and also to allow slack
> for questions to spill over into. This still fits into an overall timetable
> on hour aligned slots.

Yes, makes sense to switch to 45min per allocated slot. E.g. I am not 100%
sure what to do with the very first slot from 09:00 till 10:00 since that one
is at a rather bad time (honestly, 9am?!? ;) ) and I assume that one can
possibly lead to not too many people attending.

Regarding the timeslot size we might also come to the conclusion to set this
depending on the topic. If a proposed topic is just a "short demonstration of
ABC" then 25mins with a 5min break can make a lot more sense (or even 20min
with a 10min break). But before finalizing the timings I'd like to hear what
speakers think would make most sense for their session.

> For the proposal itself I would replace "Open Source" with "FOS" 
> throughout. There are people in the FOSDEM community who prefer the term
> Free Software to Open Source, and can be quite vocal about it. You can
> avoid tangling with them by starting the proposal with "Free and Open
> Source", and then using the abbreviation later on for brevity.

Ahhhhh, yeah, the love with wording things. Should I request a renaming of the
dev room to "Free and Open Source Game Development devroom"? Honestly, yeah,
those are just words and people can get very upset about them, so to make some
people more happy we can explicitly state that it is "free and open source"
though personally I don't want to mention this 500 times throughout the text.

> I'll read through more thoroughly, and am quite happy to go over the 
> language to improve the natural flow if you like, as I did with your email
> at the GSoC Summit.

Thanks.

> Any chance up putting the text somewhere we can track revisions, and do
> collaborative editing? My own preference would be Google Docs, but I am
> aware this is by no means Free, and some people may be uncomfortable with
> the requirement to have a Google account.

Personally I don't care too much where it is hosted and edited, as long as
things work out nicely. Yeah, I prefer the practical approach for this stuff.
And I think it makes sense to try to complete the call for speakers until
later this week so that there is at least a month between publishing the call
and the deadline for submissions.

Cheers,
Nils Kneuper aka Ivanovic
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2.0.18 (GNU/Linux)

iEYEARECAAYFAk7BYiUACgkQfFda9thizwVwuwCbB84lTvzKLm9zS0dDUZ+NNeGI
N5kAnRiziWCpa5yYcl9Uo+yQJL8ezubA
=79sz
-----END PGP SIGNATURE-----


More information about the Open-source-gamedev-devroom mailing list